Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts

'Case study' on improving factory efficiency



This is the story of the toothpaste factory that had a problem detecting empty toothpaste boxes at the end of the assembly line.

Understanding how important that was, the CEO of the toothpaste factory got the top people in the company together and they decided to start a new project, in which they would hire an external engineering company to solve their empty boxes problem, as their engineering department was already too stretched to take on any extra effort.

The project followed the usual process: budget and project sponsor allocated, RFP, third-parties selected, and six months (and $8 million) later they had a fantastic solution — on time, on budget, high quality and everyone in the project had a great time. They solved the problem by using some high-tech precision scales that would sound a bell and flash lights whenever a toothpaste box weighing less than it should. The line would stop, and someone had to walk over and yank the defective box out of it, pressing another button when done.

A while later, the CEO decides to have a look at the ROI of the project: amazing results! No empty boxes ever shipped out of the factory after the scales were put in place. Very few customer complaints, and they were gaining market share. “That’s some money well spent!” – he says, before looking closely at the other statistics in the report.

It turns out, the number of defects picked up by the scales was 0 after three weeks of production use. It should’ve been picking up at least a dozen a day, so maybe there was something wrong with the report. He filed a bug against it, and after some investigation, the engineers come back saying the report was actually correct. The scales really weren’t picking up any defects, because all boxes that got to that point in the conveyor belt were good.

Puzzled, the CEO travels down to the factory, and walks up to the part of the line where the precision scales were installed. A few feet before it, there was a $20 desk fan, blowing the empty boxes out of the belt and into a bin.

“Oh, that — one of the guys put it there ’cause he was tired of walking over every time the bell rang”, says one of the workers.


Regardless of whether it's just a made-up story or not, it's still a good way to look at things. Sometimes the solution is easier than expected.

The viral anti-campaign image

Whilst browsing my Facebook news feed recently I came across this now infamous image that had been shared on from an animal rights group by a close friend.



Heineken sponsors dog fighting?!

No. Heineken does not.

Agreed, on first look it's a shocking image that has been round and round the angry swirling pool of online posts from fuming animal rights groups that apparently shows Heineken sponsorship banners on display at a dog fight. Having worked with Heineken Live recently it's something that deeply saddens the people there; it's a PR nightmare that just won't go away despite doing everything possible to explain how the photo came about.

To clarify:

A Mongolian nightclub owner put on a party and set up Heineken banners, later he then rented out his club for a dog fight but did not take the banners down, the photo was taken, it was discovered online and internet rage ensued.

It led to Heineken commissioning this infographic to help try and clear things up.



Unfortunately for Heineken this image just won't go away and has damaged the brand significantly. Every time it's assumed that everything has been explained for the last time the photo is yet again snatched up and furiously shared across various social networks.

After seeing it for the twentieth time online I realised that this was possibly one of the most successful anti-campaigns that a global brand has experienced. It was originally discovered online in April 2012 and circulated, but since then it has experienced several revivals and manages to capture the exact same intensity of emotion every time it comes round the block. As far as anti-campaigns go, it's unfortunately an incredibly successful one, I don't know of any actual campaigns that have even come close to the number of lifecycles that the Heineken one has had. It's the opposite of the Holy Grail of viral campaigns; an image that is relentlessly shared based on emotion. Brands pay advertising agencies a lot of money to try and come up with images which will somehow capture an emotion and compel the viewer to share it. But it's very difficult to do with a single image, hence the rise and rise of video marketing content, and the desire to "make it go viral".



The JCVD & Volvo campaign is the perfect example of this working the way a brand wants it to, 70 million views and counting. An immediately recognisable image from the advert that drove viewers crazy with excitement (was it for real, and how??). But the issue is that this was a video campaign, and not a single still image. Video content is widely consumed but nothing will compare to the amount that it is going to be used. It is on the verge of exploding onto every possible screen in every possible space in 2014, don't take just my word for it. The reason video creation and consumption is going to go flipping mental is because the infrastructure is finally in place to deliver it (fast enough connection speeds on devices that display it well, via services that are easy to use). The reason video is easier to use as a marketing medium is because with an single image it's much harder to encapsulate the brand and build a powerful enough emotion to drive the viewer to sharing it on.

Currently, images that have been doing well are ones that are used as part of a teaser to an article or video page. This used to be solely the territory of savvy YouTube users who knew that if you included a single frame of a woman's cleavage at the right point in a video that it could be selected as the video thumbnail preview image and in turn would generate huge amounts of video views because of 'curious' users clicking on it. However, this technique has evolved to become big business and posts (especially ones on Facebook) that feature "expertly crafted click-bait headlines and content designed to tug hard on heartstrings" do very well in terms of attracting huge volumes of traffic. This has become a common trend for content curation sites such as Upworthy, and there's a very good article on it all here.

Making a viral video is much easier than making a viral image. The image becomes a much more integral part of the brand and has to be flexible enough to be reused in different contexts (I'm pretty sure the dog fighting image has been claimed to be set in dozens of different countries). When it comes to an image that can be used over and over again the obvious answer is the internet meme, and the obvious case study for a meme used as a campaign is the Virgin Media success baby.



But, this was a campaign built on top of an already popular internet meme. Yes, it was still very clever (using success baby to sell digital services to people familiar with memes = jackpot) but it was not created for the purpose of the campaign, success baby was already popular and Virgin Media jumped on that.

"But there's loads of super popular images out there on the web!"



Yes, there are. Something like the Hand Of Hope is a great example of an image that went viral and was shared by people because it evoked a powerful emotion. The photo is of a surgeon who performed life saving surgery on a baby boy that was still in the womb, and at one point he was frozen with emotion as the baby reached out and grabbed his finger. Powerful, yes. But it wasn't a branded image.



Brands work hard to create a popular corner of the web by posting numerous images that as a collection build up the brand and what it represents. RedBull do this particularly well on their Instagram account. So we've got branded images becoming popular, but they're not super popular, probably will not be shared more than once by the same person, and it's a collection of images that capture the brand not a single image.

And this is really what this is all about; there hasn't yet been a successful campaign for a global brand that uses a single image that creates a hugely powerful emotion in people to compel them to share it with their friends through a number of user-generated campaign lifecycles at zero cost to the brand beyond the initial brief. (Perhaps that's the reason brands were originally designed logos, because it's just not possible to assign a single image to a brand). But things have evolved far beyond the days of MadMen-esque advertising and now the digital marketing landscape is receptive to the concept of the viral campaign image, but it's just that no one has cracked it yet.

Or has there already been a great image that does this? Let me know in the comments below.

-- Edit --

I wrote this post yesterday, and today I woke up to read that it actually happened. I'm a little surprised by the timing of it!

Last night Ellen DeGeneres hosted the Oscars 2014 and went on to make internet history by Tweeting a selfie which has become the most shared image (3 million retweets and counting) on Twitter. Needless to say it's sent people into a frenzy; the light-heartedness and apparent spontaneity of it all has captured people's emotions and resulted in a keen urge to share it on.

This is it.

A super viral campaign image.



As far as branded images go, this is the Holy Grail that I mentioned earlier. Firstly, it was organised by Samsung who are one of the sponsors of the Academy Awards Ceremony, and this will go down in history as a defining moment for the Oscars, mobile phone technology, journalism, and viral images.

Then it's also great promotion for the Ellen DeGeneres and her brand, and all the celebrities involved in the shot (including Kevin Spacey who pulled the best pose), and brilliantly also for the brother of Oscar winner Lupita Nyong'o (for her role in 12 Years A Slave), Peter Nyong'o who successfully photobombed the selfie.



And so it's begun. Samsung (via Ellen) instigated a historical picture, a super viral campaign image, and as Mashable aptly puts it, "the internet has only made it better". It's already a meme, and no doubt this selfie will experience several lifecycles as it goes through hundreds of online articles and shared posts.








Samsung did it first, and hats off to them.



Now every other brand will be furiously working out how they can top it.








Microsoft Viral Search

What does it mean for online content to “go viral”? An analysis of almost a billion information cascades on Twitter news, videos, and photos has produced the first quantitative notion of whether something has indeed gone viral, thereby enabling further research into topic experts, trending topics, and viral-incident metrics.



Read more at Information Aesthetics.

Globaia - The Anthropocene

The Anthropocene = "A period marked by a regime change in the activity of industrial societies which began at the turn of the nineteenth century and which has caused global disruptions in the Earth System on a scale unprecedented in human history: climate change, biodiversity loss, pollution of the sea, land and air, resources depredation, land cover denudation, radical transformation of the ecumene, among others. These changes command a major realignment of our consciousness and worldviews, and call for different ways to inhabit the Earth."



This video is an illustration of map experiments that demonstrate the Anthtopocene, and it shows several features of our global civilization: cities, built environment, transmission lines, pipelines, main paved and unpaved roads and railways.



This is essentially really intense mapping, but once you've got your head around the rather weighty text introduction (after the link), the true scale and meaning behind it will blow your mind.

via Globaia

Connecting

Excellent documentary on how the relationship with digital devices and human interaction is merging to the point that our devices fade into the background and enable the user rather than interrupt them. Interaction design is now about providing a platform for the user to mould and shape into something they find useful.

The 18 minute "Connecting" documentary is an exploration of the future of Interaction Design and User Experience from some of the industry's thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming "Internet of things." Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a "super organism" capable of influencing and enabling a broad spectrum of new behaviors in the world.

Connecting (Full Film) from Bassett & Partners on Vimeo.

OrgOrgChart – the evolution of a company’s structure over time, visualized.



The OrgOrgChart (Organic Organization Chart) project looks at the evolution of a company's structure over time. A snapshot of the Autodesk organizational hierarchy was taken each day between May 2007 and June 2011, a span of 1498 days.

Each day the entire hierarchy of the company is constructed as a tree with each employee represented by a circle, and a line connecting each employee with his or her manager. Larger circles represent managers with more employees working under them. The tree is then laid out using a force-directed layout algorithm.

From day to day, there are three types of changes that are possible:
- Employees join the company
- Employees leave the company
- Employees change managers



Read more here

In politics, the era of big data has arrived

This is a really interesting article from Time about the quantitative data analysis that was carried out to ensure that Obama won the 2012 election.

It explores a previously secret department of Obama's campaign team that was tasked with number crunching on a phenomenal scale. By first merging all the data sets the campaign team had on Obama's voters (a task which took 18 months) they were then able to create models of Obama's potential voters, see what type of person was likely to donate to the campaign, assess when was the best time to screen campaign ads on the television, and even simulate the election night to see where they had to spend their budget to increase their chances.



On Nov. 4, a group of senior campaign advisers agreed to describe their cutting-edge efforts with TIME on the condition that they not be named and that the information not be published until after the winner was declared. What they revealed as they pulled back the curtain was a massive data effort that helped Obama raise $1 billion, remade the process of targeting TV ads and created detailed models of swing-state voters that could be used to increase the effectiveness of everything from phone calls and door knocks to direct mailings and social media.

Read the whole article here: http://swampland.time.com/2012/11/07/inside-the-secret-world-of-quants-and-data-crunchers-who-helped-obama-win/

SimCity

This gameplay video for the new SimCity game has gotten me really excited. As a big fan of the initial series, this video shows how much cooler the simulation of running a city can look with the added layer of sick graphics over the top of a realistic gameplay model.

Ultimately you can do whatever you want, focus on growing your population, increasing wealth or even build a city that looks like your hometown. Whatever your motivation, you have to the power to experiment with a number of different strategies.

How you choose to play will influence your city, the neighbouring cities and the lives of all the Sims across the region.


StreetPong

Ever wondered how you could be putting your time spent waiting at a pedestrian crossing for the lights to change to better use? Well, check out StreetPong which puts strangers together in a brief game of pong across the road from each other until the traffic lights change!

STREETPONG from HAWK Hildesheim on Vimeo.

How to Avoid Idea Plateaus

Do you come up with an idea, spend an evening / a week / a month working on it and then let it stop, something else get in the way of finishing that idea? Human nature is to allow the brain to reward ourselves for the creation of an idea only to not follow it through because it is easier to simply come up with a new idea.


"The project plateau is littered with the carcases of dead ideas that have never happened. What do we do? We just generate a new idea. We do it again and again and again. What we continue to do is we escape this project plateau with a new idea, and instantaneously we return to this high of excitement, this willingness to execute. And this is why there are more half-written novels in the world than there are novels.” ~ Scott Belsky



Check out Scott's book, Making Ideas Happen, it draws on years of research and interviews and is an excellent guide to improving your productivity.

Wacom - Inkling



This is incredible technology from Wacom. Simply put: you can draw onto a piece of paper and Inkling will turn that drawing into a digital file. Absolutely amazing.

via Wacom

Aaron Koblin on visualizing humanity

Aaron Koblin, Creative Director of Google's Data Arts team, shares some of the many projects that he's worked on his recent TED talk (video below).

An interface can be a powerful narrative device, and as we collect more personally and socially relevant data, we have an opportunity and maybe even an obligation to maintain a humanity and tell some amazing stories as we explore and collaborate together.

A brief history of time zones



A brief history of time zones using an interactive globe.

via BBC

The Beauty of Maps



This film looks at the way cartography has changed and entered an age of digital map-making.

Denis Lawson explains how digital mapping is shaping the future, letting us see into virtual spaces and into the infinite unknowns of outer-space.

Each image is a breath-taking first look at the world today, showing the extent of human endeavour in the most beautiful ways possible.

Check out the youtube playlist here

and the interactive stuff here

Nuclear Energy Wall Charts



Absolutely incredible collection of Nuclear Energy Wall Charts - fantastic complext illustrations

via NewMexicosDigitalConnections

Menu design



Rapp recommends that menus be laid out in neat columns with unfussy fonts. The way prices are listed is very important. “This is the No. 1 thing that most restaurants get wrong,” he explains. “If all the prices are aligned on the right, then I can look down the list and order the cheapest thing.” It’s better to have the digits and dollar signs discreetly tagged on at the end of each food description. That way, the customer’s appetite for honey-glazed pork will be whetted before he sees its cost.

Also important is placement. On the basis of his own research and existing studies of how people read, Rapp says the most valuable real estate on a two-panel menu (one that opens like a magazine) is the upper-right-hand corner. That area, he says, should be reserved for more profitable dishes since it is the best place to catch–and retain–the reader’s gaze.

Cheap, popular staples–like a grilled-chicken sandwich or a burger–should be harder to locate. Rapp likes to make the customer read through a mouthwatering description of seared ahi tuna before he finds them. “This is akin to the grocery store putting the milk in the back,” he says. “You have to walk by all sorts of tempting, high-priced items to get to it.”

The adjectives lavished on a dish can be as important as the names of the ingredients. What would you rather eat, plain grilled chicken or flame-broiled chicken with a garlic rub? Scrambled eggs or farm-fresh eggs scrambled in butter? “Think ‘flavors and tastes,’” Rapp says, repeating a favorite mantra. “Words like crunchy and spicy give the customer a better idea of what something will be like.” Longer, effusive descriptions should be reserved for signature items.

Read more here:

http://nudges.org/2008/11/26/menu-design-tricks-to-get-you-to-spend-more/

http://www.time.com/time/magazine/article/0,9171,1200775,00.html

Attention and Information

I'm hearing more and more about how people are worrying about the explosion of information that analysts and executives must consume, as well as the increasing variety of sources from which that information comes. However, I've always thought it's not the amount of information that's changing, it's how we filter it to find what's relevant.

This article from The Aporetic states:

"Peo­ple often argue that we have too much infor­ma­tion and too lit­tle atten­tion; that this is a con­di­tion of being “mod­ern.” But the oppo­site may be true: that atten­tion is a human con­stant and that it con­stantly seeks new forms. Where there’s “sur­plus atten­tion” we always come up with things to occupy it."

via The Aporetic

and Boston Globe

"I sometimes worry about my attention span, but not for long" - Herb Caen

Further reading into this subject has revealed that this is not a new problem, it is years old. It's procrastination in disguise, and it is incredibly addictive and slows us down.

"Always-on, multitasking work environments are killing productivity, dampening creativity, and making us unhappy."

Further reading here

If you're concerned about how you consume information and how it might be changing your behaviours, I strongly recommend that you do nothing for 2 minutes.

Boing Boing's Cory Doctorow has written a fantastic Guardian article on this.