Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

You gotta get up to get down


"Would you really take a game such as this so seriously?"

With 800,000 copies sold, Takeshi's Challenge is by no means an unknown game.

But, it was still a very niche game in the grand scheme of things and it never went any further than being released for Famicom in Japan (which is probably why you've never heard of it).


Japanese personality Kitano - Beat Takeshi to his fans - is a comedian, actor, writer, director, chat show host... he's best known for the insane gameshow Takeshi's Castle (and also as the teacher in the movie Battle Royale), but there are few mediums that haven't known his touch (the Japan Times once referred to him as "the king of all media"). It was just as Takeshi's Castle launched in Japan in 1986 that Takeshi began to dabble in video games.

Kitano originally claimed that the idea for the game came to him while drunk in a bar. The box says it all: "This game is made by a man who hates video games". The only advice given to prospective players? "Common sense is dangerous."

Watching people talk about this game with a mystical, utterly bemused recounting of how it came to be developed is utterly brilliant. Watching the game being played is ever better.

Virtuix's 360-degree treadmill

Virtuix have developed the Omni, an omnidirectional treadmill controller for virtual environments. Virtuix is aiming to launch a Kickstarter campaign for the Omni around the end of May or the beginning of June, and it's targeting a price of $400-600 for the device. Very cool immersive experience but as any gamer knows, the ability to crouch in a FPS is crucial..


SimCity

This gameplay video for the new SimCity game has gotten me really excited. As a big fan of the initial series, this video shows how much cooler the simulation of running a city can look with the added layer of sick graphics over the top of a realistic gameplay model.

Ultimately you can do whatever you want, focus on growing your population, increasing wealth or even build a city that looks like your hometown. Whatever your motivation, you have to the power to experiment with a number of different strategies.

How you choose to play will influence your city, the neighbouring cities and the lives of all the Sims across the region.


StreetPong

Ever wondered how you could be putting your time spent waiting at a pedestrian crossing for the lights to change to better use? Well, check out StreetPong which puts strangers together in a brief game of pong across the road from each other until the traffic lights change!

STREETPONG from HAWK Hildesheim on Vimeo.

Immersive Movie Experience





Impressive use of 3D projection mapping - no SFX, post production, or cuts, this was all done in one take.

In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, projections can be tracked to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.

Urine-controlled video games installed in London bar



Visitors at the The Exhibit Bar in Balham can play one of three games every time they use a urinal. The video game has been trialled in a bar in Cambridge since mid-July and it has proved to be both popular and profitable.

One of the game’s co-founders, Gordon MacSween, was not sure how the public would react to the game initially. But as soon he saw the game on trial at a bar in Cambridge he knew he was on to something good. The game was designed to create a valuable media opportunity from the 55 seconds the average male spends while he pees just staring at a blank wall.

Eye Asteroids, World's First Eye-Controlled Game



Eye Asteroids is the first eye-controlled arcade game, created by Tobii, a company that develops eye-tracking tech. Debuting at New York's Dave & Buster's arcade this week, the game has just one button, and you only press it once to start. Once you do, the game uses a strip of infrared sensors below the screen to scan your eyes and calibrate the system. The Earth stands in the middle of the screen, all you have to do is look at an incoming asteroid, pause slightly to shoot and move on to the next target. You can watch the video of it in action. Each machine costs a reported $15,000, and there will only be 50 made.

via LikeCool

Off Book: Video Games



Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.

Will Wright makes toys that make worlds



In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces.

BlindSide: The Audio Adventure Video Game



Blindside is a video game with no graphics, played entirely using audio. It is an audio adventure, set in a fully 3D world that you’ll never see.

This is not a social game, this is not an MMO, this is not a game designed to make money. This is a game designed to be fun, to be hard, and to push the boundaries of what players expect video games to be. This is a game designed to challenge us the way Zork and Super Mario Brothers have. This is a game designed to reward those who persist and overcome it, the way you might have felt after completing The Dig or Half-Life. But most of all, this is a game designed to thrill its players in brand new ways.

Why some people play with inverted controls


If you've ever played video games then you'll know that there are two different ways to look around. The "classic" setup where pressing up on the control pad makes you look up, and pressing down makes you look down. Then you can also invert these controls and this image neatly explains the logic behind it.

Personally, I play inverted controls.

Why Angry Birds is so successful


Really interesting article on the rise of Angry Birds and just why it's so successful and popular.

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.


http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/

Bad Influence Game Reviews



Aaaaah, they just don't make them like they used to. (I mean both the tv show and the video games)

From the TV video games show BAD INFLUENCE! aired in 1992. The panel review Max on Gameboy and Roadrunner on the SNES. For more go to bad-influence.co.uk

Before Mario


Erik's fantastic blog showcases and celebrates the toys and games Nintendo created in the period from the mid 60s to the early 80s, starting with the first board games up to the launch of the Family Computer in 1983.

Do you want to find out more about what Nintendo was up to before Mario? Then please read on.

via http://blog.beforemario.com/